Flot
Cinematic shot of the game.

Cinematic shot of the game.

Game view.

Game view.

Rafts needed damage states to show how a team was doing.

Rafts needed damage states to show how a team was doing.

Side view of the different raft states.

Side view of the different raft states.

Sebastian Flores created the rock models and I combined them with a tiling rock material. So rocks only need a baked and combined normal + ao, and then the tiling material does the rest of the work.

Sebastian Flores created the rock models and I combined them with a tiling rock material. So rocks only need a baked and combined normal + ao, and then the tiling material does the rest of the work.

Beauty shot of the rock material.

Beauty shot of the rock material.

A top down moss shader to add more variety for the rocks.

I also built a water shader that used distance fields on meshes to draw outlines when meshes collide with the water.

Flot

Flot is a local 2v2 isometric combat game in a nordic setting. Your goal is to destroy the other teams raft and in order to do so you have explosive barrels and arrows at your disposal. You are also able to steer the raft to avoid taking damage from obstacles scattered throughout the river. It's a balancing act between trying to actively damage the other teams raft whilst preserving your raft from obstacles.
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For this school project I was tasked with making materials and shaders as well as build out the rafts that the players are running on top of, this required the raft to have several damage states to indicate how a team was doing. This project required us to create a game in Unreal Engine throughout a 4 week period and this was the results of our effort.
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3D Art:
Philip Axelsson Rothman
André Castman
Sebastian Flores
Mahad Nur
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2D Art:
Lovisa Gibson
Marcus Quarfordt
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Game Design:
Jonathan Antonsson
Rickard Dahlberg
Edward Sedelius
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Programmers:
Leon Andersson
Leonard Fahlström
Johannes Kemppainen