Office - Dishonored Fan Art

This environment is something I've been working on for a little while between work and is inspired by Dishonored 2, a game I really love both the art direction and gameplay of. The modelling is done in Maya and it's rendered in Unreal Engine 5. My focus throughout this project was largely practicing both asset creation, trimsheet generation as well as lighting.

Texture Breakdown.

Texture Breakdown.

Breakdown of the modular assets and floor materials as well as a trimsheet used for the wood sections of the walls.

Breakdown of the modular assets and floor materials as well as a trimsheet used for the wood sections of the walls.

Asset Breakdown.

Asset Breakdown.

Close up render of the Safe.

Close up render of the Safe.

Safe Wireframe

Safe Wireframe

Close up render of some books.

Close up render of some books.

Close up render of coins and a gold bar.

Close up render of coins and a gold bar.

Close up render of some bottles as well as drinks.

Close up render of some bottles as well as drinks.

Close up render of a Typewriter.

Close up render of a Typewriter.

Typewriter Wireframe

Typewriter Wireframe

Close up render of a porcelain set including a coffee cup.

Close up render of a porcelain set including a coffee cup.